Posts tonen met het label Hair. Alle posts tonen
Posts tonen met het label Hair. Alle posts tonen

zondag 27 september 2009

Nouk Donna Hair Conversion - Something I'm really proud off.


Well, guess what, another hair conversion. I'm actually really proud off this one. I worked very hard and very long. It's a conversion from one of Nouk's (who we all love btw, to bad she is retired...) female hairs. I loved the hairdo so much I just had to convert it. It's smoothly animated (really difficult, had to redo animation like four times.), no gaps and all that. Also I tested it thoroughly in game.

It's a TS2 to TS3 hair. The original mesh was made by Nouk.
For this hair I actually made a new mesh for the first time, not just move vertices around. The round scalp thingy above the neck is mine! :D

The hair is Teen trough Elder for females only.

It's fully recolorable. With propper working highlights, tips and roots. Thanks to Bosies tutorial (again.)

Download it HERE!

Enjoy it!

Polygon Counts:
Polys: 5262. Quite high but it's a long hair and it takes a lot of vertices to make a smooth wavy hair (ponytail!!).
Vertices : 3540

Additional Credits:
Nouk
HP
Delphy
Bosie

Thanks!

vrijdag 18 september 2009

Anto 47 Middle Length Male Hair Conversion - Prince Of Persia Hair

I bring you another hair conversion. It was obviously inspired by the haircut of the Prince of Persia.



It's a TS2 to TS3 hair. The original mesh was made by Anto.



The hair is Teen trough Elder for males only.



It's fully recolorable. With propper working highlights, tips and roots. Thanks to Bosies tutorial.

Download it HERE.

Enjoy it!

Polygon Counts:
Polys: 4047. Yes, it's quite high, but the original mesh had 16256 Polys. I couldn't chop it down more without wonky looking hair. (Normal for mid lenght hair is about 2500 Polys.)
Vertices : 3133

Additional Credits:
HP
Anto at coolsims.net
Delphy
Bosie

Thanks!

dinsdag 1 september 2009

Up and coming Male Hair Conversion.

Here is a hair I've been working on. It will post it here soon!
In CAS:
And In-Game: